| View previous topic :: View next topic |
| Author |
Message |
Chaosis13 Master Cheater
Reputation: 0
Joined: 14 Aug 2007 Posts: 372
|
Posted: Sun Jun 15, 2008 4:19 pm Post subject: [Project] HackIt Script |
|
|
I am making a computer language called HackIt Script or HackIt. It will be a scripting language for noobs who don't want to spend time learning a real language like C++. It will also make creating undetected cheating programs easy, or running Auto Assemble easy without a UCE.
It is currently Beta, but if you have any ideas for the first release, I will try to implement them to the engine.
|
|
| Back to top |
|
 |
kitterz Grandmaster Cheater Supreme
Reputation: 0
Joined: 24 Dec 2007 Posts: 1268
|
Posted: Sun Jun 15, 2008 4:26 pm Post subject: |
|
|
Hey! You stole my idea!
JK I guess great minds think alike XD
|
|
| Back to top |
|
 |
Localhost I post too much
Reputation: 0
Joined: 28 Apr 2007 Posts: 3402
|
Posted: Sun Jun 15, 2008 5:00 pm Post subject: |
|
|
Lol yeah, its very easy to create a programming language...
_________________
|
|
| Back to top |
|
 |
samuri25404 Grandmaster Cheater
Reputation: 7
Joined: 04 May 2007 Posts: 955 Location: Why do you care?
|
Posted: Sun Jun 15, 2008 7:21 pm Post subject: Re: [Project] HackIt Script |
|
|
| Chaosis13 wrote: | I am making a computer language called HackIt Script or HackIt. It will be a scripting language for noobs who don't want to spend time learning a real language like C++. It will also make creating undetected cheating programs easy, or running Auto Assemble easy without a UCE.
It is currently Beta, but if you have any ideas for the first release, I will try to implement them to the engine. |
What is offered here that isn't with AA?
Maybe you have some API wrappers not included in CE? I don't understand the necessity of this; if noobs don't want to invest time into something, then they shouldn't be given the opportunity to make something possibly worthwhile.
_________________
|
|
| Back to top |
|
 |
AndrewMan Grandmaster Cheater Supreme
Reputation: 0
Joined: 01 Aug 2007 Posts: 1257
|
Posted: Sun Jun 15, 2008 8:42 pm Post subject: |
|
|
How are you making? Visual C++? Visual Basic 2008?
_________________
|
|
| Back to top |
|
 |
oib111 I post too much
Reputation: 0
Joined: 02 Apr 2007 Posts: 2947 Location: you wanna know why?
|
Posted: Sun Jun 15, 2008 8:57 pm Post subject: |
|
|
| AndrewMan wrote: | | How are you making? Visual C++? Visual Basic 2008? |
Rofl. Yes, he's going to make a language, in C++ and VB
_________________
| 8D wrote: |
cigs dont make people high, which weed does, which causes them to do bad stuff. like killing |
|
|
| Back to top |
|
 |
Renkokuken GO Moderator
Reputation: 4
Joined: 22 Oct 2006 Posts: 3249
|
Posted: Sun Jun 15, 2008 9:00 pm Post subject: |
|
|
| oib111 wrote: | | AndrewMan wrote: | | How are you making? Visual C++? Visual Basic 2008? |
Rofl. Yes, he's going to make a language, in C++ and VB  | He means a scripting language, such as LUA.
|
|
| Back to top |
|
 |
samuri25404 Grandmaster Cheater
Reputation: 7
Joined: 04 May 2007 Posts: 955 Location: Why do you care?
|
Posted: Sun Jun 15, 2008 9:08 pm Post subject: |
|
|
| AndrewMan wrote: | | How are you making? Visual C++? Visual Basic 2008? |
I think he's making it similar to AA, though I might be mistaken.
_________________
|
|
| Back to top |
|
 |
AndrewMan Grandmaster Cheater Supreme
Reputation: 0
Joined: 01 Aug 2007 Posts: 1257
|
Posted: Sun Jun 15, 2008 9:14 pm Post subject: |
|
|
This sounds fun, I might try and make one too. Really simple though.
But how would you make it create .exe files?
_________________
|
|
| Back to top |
|
 |
Flyte Peanuts!!!!
Reputation: 6
Joined: 19 Apr 2006 Posts: 1887 Location: Canada
|
Posted: Sun Jun 15, 2008 9:51 pm Post subject: |
|
|
| AndrewMan wrote: | | But how would you make it create .exe files? |
You would create a file like normal, but you would have to generate the PE headers and such based on what was inputted.
You could always go the lazy way and have a template PE with an interpreter built in, and just use the program to hex edit the script into the template. I believe that is what Auto-It and whatnot do.
|
|
| Back to top |
|
 |
samuri25404 Grandmaster Cheater
Reputation: 7
Joined: 04 May 2007 Posts: 955 Location: Why do you care?
|
Posted: Sun Jun 15, 2008 9:53 pm Post subject: |
|
|
| Flyte wrote: | | AndrewMan wrote: | | But how would you make it create .exe files? |
You would create a file like normal, but you would have to generate the PE headers and such based on what was inputted.
You could always go the lazy way and have a template PE with an interpreter built in, and just use the program to hex edit the script into the template. I believe that is what Auto-It and whatnot do. |
Or you might just not have it make them at all, like AC Tools.
_________________
|
|
| Back to top |
|
 |
Chaosis13 Master Cheater
Reputation: 0
Joined: 14 Aug 2007 Posts: 372
|
Posted: Mon Jun 16, 2008 9:19 am Post subject: |
|
|
Well there are two types of languages. Ones that compile and ones that are interpreted. I have programmed alot in Ruby, which is ran through an inturpreter and is quite good (#10 or #11 most used language). I want to make it like ruby, so not it will not be like AA. And it will be different from AA because it will be able to hook onto stuff, I hate injection.
Also it is simple. =P
I might even just build it off of ruby.... I am working on a hex editor today though, I will work more on my language tomarrow.
|
|
| Back to top |
|
 |
AndrewMan Grandmaster Cheater Supreme
Reputation: 0
Joined: 01 Aug 2007 Posts: 1257
|
Posted: Mon Jun 16, 2008 11:52 am Post subject: |
|
|
| Chaosis13 wrote: | Well there are two types of languages. Ones that compile and ones that are interpreted. I have programmed alot in Ruby, which is ran through an inturpreter and is quite good (#10 or #11 most used language). I want to make it like ruby, so not it will not be like AA. And it will be different from AA because it will be able to hook onto stuff, I hate injection.
Also it is simple. =P
I might even just build it off of ruby.... I am working on a hex editor today though, I will work more on my language tomarrow. |
How are you gonna be able to have people insert textboxes, labels, etc....?
_________________
|
|
| Back to top |
|
 |
atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
|
Posted: Mon Jun 16, 2008 11:58 am Post subject: |
|
|
Question is, how is this any different to what CE already does? You say people are too lazy to create scripts, learn languages, etc. but there are tools already on the net to create trainers and so on with little to no knowledge on the subject. CE has its own built in maker, as well as other tools like TMK, MemHack, GTS, etc.
You said yours is going to be a script language, how about posting an example towards what you want it to be like?
I'm not saying your idea isn't unique or anything but if people refuse to learn one thing, I don't see them bothering with another.
_________________
- Retired. |
|
| Back to top |
|
 |
Chaosis13 Master Cheater
Reputation: 0
Joined: 14 Aug 2007 Posts: 372
|
Posted: Mon Jun 16, 2008 4:07 pm Post subject: |
|
|
My scripting language might not be for everyone, I was just making it for my own uses (not for anyone at CEF), but then I thought I might as well make it public....
And I don't know how good trainer making programs are, because I can make my own trainers better, faster. (I just made one 10 min ago)
|
|
| Back to top |
|
 |
|