Posted: Fri Jun 13, 2008 1:07 pm Post subject: problem getting the second level pointer
I have a problem... (and its done this with a couple of iwin games) I open jewel quest 2, I find the address for the score and the first pointer, but as soon as I select the pointer and read for the 2nd level pointer the game apparently crashes and exits without a warning. Its done this to 2 other iwin games and also a game from another maker.(mysteryville) plz comment if u know the problem
ps: does the pointer have to be static to not change?
Joined: 09 May 2003 Posts: 25866 Location: The netherlands
Posted: Sat Jun 14, 2008 7:18 pm Post subject:
Don't use the option to find what reads, use the option to find what accesses.
And if that does work:
go to settings->extra and enable kernelmoe debuger options.
Then use "Find out what accesses" or "find out what writes" (not reads)
That way it won't even attach
Quote:
ps: does the pointer have to be static to not change?
If you want to be sure yes. Otherwise it's based on luck that the game allocates memory in the same order and loads the modules in the same way. (usually ends up with trainers made with non-static pointers to not work on other people's computers)
Also, if finding the pointer is too much work, you could try making is somewhat easier by using code injection to store pointers instead and evaluate the contents of the pointer at runtime to find out of it's what you want or not _________________
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