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problem getting the second level pointer

 
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rrrrrrr
How do I cheat?
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Joined: 07 Sep 2007
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PostPosted: Fri Jun 13, 2008 1:07 pm    Post subject: problem getting the second level pointer Reply with quote

I have a problem... (and its done this with a couple of iwin games) I open jewel quest 2, I find the address for the score and the first pointer, but as soon as I select the pointer and read for the 2nd level pointer the game apparently crashes and exits without a warning. Its done this to 2 other iwin games and also a game from another maker.(mysteryville) plz comment if u know the problem

ps: does the pointer have to be static to not change?
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someone1423
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Joined: 30 Dec 2007
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PostPosted: Sat Jun 14, 2008 6:15 pm    Post subject: Reply with quote

All those games close whenever you "attach the debugger".

Yes, the adress does have to be static almost all of the time for it to not change.
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Dark Byte
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PostPosted: Sat Jun 14, 2008 7:18 pm    Post subject: Reply with quote

Don't use the option to find what reads, use the option to find what accesses.

And if that does work:
go to settings->extra and enable kernelmoe debuger options.
Then use "Find out what accesses" or "find out what writes" (not reads)

That way it won't even attach

Quote:
ps: does the pointer have to be static to not change?

If you want to be sure yes. Otherwise it's based on luck that the game allocates memory in the same order and loads the modules in the same way. (usually ends up with trainers made with non-static pointers to not work on other people's computers)

Also, if finding the pointer is too much work, you could try making is somewhat easier by using code injection to store pointers instead and evaluate the contents of the pointer at runtime to find out of it's what you want or not

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