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Need help with offset & poiter for the game Digimon Worl
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coltondavid
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PostPosted: Wed Apr 23, 2008 4:01 pm    Post subject: Need help with offset & poiter for the game Digimon Worl Reply with quote

I am trying to figure out what the offset and pointer that i need for this game is. I have a picture showing what it is.


CE.jpg
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CE.jpg


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Labyrnth
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PostPosted: Wed Apr 23, 2008 5:19 pm    Post subject: Reply with quote

Do a hex scan for: 656E40
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coltondavid
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PostPosted: Wed Apr 23, 2008 6:12 pm    Post subject: Reply with quote

Alright, but will you explain how you got that?
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Labyrnth
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PostPosted: Wed Apr 23, 2008 9:57 pm    Post subject: Reply with quote

Look at what it says the value of the pointer is on that image.
Do a hex scan for that value and you will get an address hopefully.
If not then you should use pointer scan on the address you found first.
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-DEViL-
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PostPosted: Thu Apr 24, 2008 1:39 am    Post subject: Reply with quote

in here ecx is your pointer address and eax is your offset.
eax=bb18
so:
ecx+bb18=your address
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Labyrnth
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PostPosted: Thu Apr 24, 2008 9:46 am    Post subject: Reply with quote

Are you using a emulator on this game or what?
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Psy
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PostPosted: Thu Apr 24, 2008 11:32 am    Post subject: Reply with quote

Scan for 0x662958
Might be a multi-levelled pointer depending on the game.

Post a pic of the code several lines up from that pic. Use CE's memory view.
I want to see what happens with the ebx register...
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Labyrnth
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PostPosted: Thu Apr 24, 2008 11:36 am    Post subject: Reply with quote

Well if he would link the game or say how he is playing it or if it is PS2 game/ emulation on his pc or what we could try it.
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coltondavid
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PostPosted: Tue May 06, 2008 9:41 am    Post subject: replying to messages Reply with quote

yes i am using an emulator for the game.

the game is digimon world 3, and i am using the ePSXe emulator for it.

if there is anything else you need to know let me know. and i will get back to it as soon as possible. sorry for taking a while to reply
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Psy
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PostPosted: Tue May 06, 2008 12:22 pm    Post subject: Reply with quote

Last time I trained a game using the ePSXe emulator (<- awesome emu) a lot of major variables were static...suprisingly enough.
In your case though it could well be a stupid amount of pointers.
Use CE's p-scanner function.
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-DEViL-
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PostPosted: Tue May 06, 2008 2:12 pm    Post subject: Reply with quote

if you use emulator then there is no need to find pointer.
because the address of game like:health,ammo,etc... is static.
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Labyrnth
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PostPosted: Wed May 07, 2008 7:55 pm    Post subject: Reply with quote

Yeah but those address's are that of the emulator mate.
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coltondavid
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PostPosted: Sat May 10, 2008 8:22 am    Post subject: Reply with quote

What does it mean that they are static.

Sorry for asking these questions. I am still new to this and trying to get it down
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HalfPrime
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PostPosted: Sat May 10, 2008 10:59 am    Post subject: Reply with quote

Static means the addresses don't change when you restart the game.
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Labyrnth
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PostPosted: Sat May 10, 2008 12:25 pm    Post subject: Reply with quote

HalfPrime wrote:
Static means the addresses don't change when you restart the game.


Agh yes, but.... they will change possibly because the address is the emulators and not the games.
It could very well be static each time it is found, but also each time you run the emulator and game the address is a different static address.
I have run into this once, But it is worth bringing it up so people can watch for this.
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