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Creating Trainer Help!!!
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wizboy11
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PostPosted: Sat Oct 01, 2005 7:39 pm    Post subject: Reply with quote

Something else has come up. Alright, I have my trainer running and I press the hotkey to "set a value", not freeze just set an array of bytes at a certain adress.

Example: 004ec6d9 - 29 41 04 - sub[ecx+04], eax
gets turned into this with the array of bytes (01 41 04):
004ec6d9 - 01 41 04 - add[ecx+04], eax

BUT thats not the case when I use my trainer. When I use Cheat Engine to manually change the bytes in the array it works fine. But when I use my trainer to set the bytes it makes it this

004ec6d9 - ff 41 04 - inc[ecx+04]

note the ff, the inc (increase by 1 or something like that), and also note that the eax at the end is gone Shocked !!!!!

any ideas? Question

dragonx Cool

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Dark Byte
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PostPosted: Mon Oct 03, 2005 1:09 am    Post subject: Reply with quote

Nope. I take it you didn't type in the wrong code ?
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wizboy11
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PostPosted: Wed Oct 12, 2005 11:27 pm    Post subject: Reply with quote

Alright, I'm seeing a trend going on. I thought at first it was just Rome Total War but now Black and White 2?!?!

The recurring trend is that the first byte of the array of bytes always gets changed to FF no matter what you assemble it too.

Example: change 89 96 15 0f f3 65 to a nop.
it should be: 90 90 90 90 90 90 but in reality it is FF 90 90 90 90 90.

That only happens when I make a trainer to change an array of bytes to whatever, it dosn't have to be nops, it could be anything like changing an sub to add. This ONLY happens when I create a trainer and use that, not when I use a cheat table it Cheat Engine. I WANT TO USE MY TRAINER.

See the pics for what I mean.

Any suggestions? Thx in advance.

dragonx Cool

P.S. I'm using CE 4.4 to create my trainers since there's that annoying Range Check Error in 5.1.1. I use 5.1 to scan and get all my values and then just translate then into 4.4 to make the trainer. I think thats pretty clever. BTW creating a trainer in 4.4 isn't the problem, no matter what version I use, 4.4, 5.1, 5.1.1, I still get that FF in the first byte. And No i'm not inputting the code wronge, how can you input 90 (nop) wrong?!?!

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wizboy11
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PostPosted: Thu Oct 13, 2005 10:07 am    Post subject: Reply with quote

If I do a freeze value at adress, it works and all but then the game freezes and crashes. I know you should have to freeze an array of bytes!?!
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wizboy11
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PostPosted: Thu Oct 13, 2005 12:33 pm    Post subject: Reply with quote

Here are some pics of a step by step process that I did to create the trainer. Please, point out what I did wrong!!!!

I'm doing the exact same thing that "replace with code that does nothing would do, only this is an array of bytes.



trainer01.JPG
 Description:
This is before I added any options.
 Filesize:  90.21 KB
 Viewed:  5889 Time(s)

trainer01.JPG



trainer02.JPG
 Description:
This is for Freeze stacks of wood, food, and ore. I'm doing the same thing that "replace with code that does nothing" exept that this is an array of bytes.
 Filesize:  120.04 KB
 Viewed:  5887 Time(s)

trainer02.JPG



trainer03.JPG
 Description:
This is were I added the Freeze Mana option. I'm doing the same thing that "replace with code that does nothing" execpt that this is an array of bytes.
 Filesize:  122.8 KB
 Viewed:  5893 Time(s)

trainer03.JPG



trainer04.JPG
 Description:
After I added the options.
 Filesize:  95.17 KB
 Viewed:  5888 Time(s)

trainer04.JPG



trainer05.JPG
 Description:
Trainer Generated. What did I do wrong.
 Filesize:  95.24 KB
 Viewed:  5889 Time(s)

trainer05.JPG



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Dark Byte
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PostPosted: Thu Oct 13, 2005 1:09 pm    Post subject: Reply with quote

I'll look into it.
Can you pm me or email me a trainer with that problem? (in case I can't reproduce it, like that one time where someone with a german windows version got unterminated strings)

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Dark Byte
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PostPosted: Thu Oct 13, 2005 3:14 pm    Post subject: Reply with quote

ok, fixed it I think
if you dont want to wait for the next release of ce then just hex edit your trainer. Go to the last part and search for the array of bytes you filled in. And then change the first character which has become a ? to the text it should have been.

e.g: if your value was 90 90 90 90 90 search for ?0 90 90 90 90 and then change the ? to a 9

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wizboy11
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PostPosted: Thu Oct 13, 2005 3:27 pm    Post subject: Reply with quote

all right! so it was a bug? huh, so I also hope the range check error is fixed too then.

Can't wait for the next version, please hurry!

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wizboy11
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PostPosted: Thu Oct 13, 2005 4:02 pm    Post subject: Reply with quote

I used a hex editor to change it and now it works great Very Happy.

So when can we expect the next version of CE.

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