Im thinking this game does like Company of Heros and MOH Airborne.
Kinda anti debuggin shit in moh, and COH has code going thru dll's.
So your going to have to use base address + offset to get something on this one im sure.
But Psych is right it is going to be nothing like step 8 of the tutorial. Thats very basic to the real deal.
When you get a change in a pointer they are not invalid pointers, or code shifting.
So recheck pointers after restart of the game to see how many are valid afterwards.
This will give you a good idea of what is going on.
Last edited by Labyrnth on Sat May 03, 2008 7:59 pm; edited 1 time in total
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