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Need help with freezing & general methods

 
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Evlesoa
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PostPosted: Sat Apr 26, 2008 10:53 am    Post subject: Need help with freezing & general methods Reply with quote

Okay this is bugging the hell out of me...

Ive tried EVERYTHING i could, i CANT get the goddamn value to 100% freeze, every time i do try it, my character STILL falls down due to gravity. Perhaps the gravity is faster than the 0 update freeze? (ive seen people float in the games i play so i know they can do it, but why cant i?)

I dont understand why i cant get the Z axis value to just freeze on a game like Dark Age of Camelot or a game like WoW, or anything...

What am i missing... ive tried everything. It just doesnt freeze fully, and if i do put bullshit code it makes me unable to jump AT ALL... any help appreciated, thanks!

Second question, how would you go about a method for uninterrupted casting? Ex; if you get hit, your casting continues and doesnt suddenly stop

Third question, how would you make it so you can cast thru obstacles OR walk through them? (People do it all the time, it gives you a 'you can't see your target from here' error if you're behind an object and the server doesnt read the obstacles and thus the mobs run right thru)

Fourth question, how would you make it so you take no fall damage? Like you fall and you take 5% damage or w/e or 50%, or 99% depends how high you're from where you fall...

Last question, any possible way to increase casting range? Or would you have to cast a 1500 range spell search 1500, then a 1400 spell and search 1400? How would you go about that? Or you have to use items that increase your casting range?

Yeah the questions are methods, except the first one.

Thanks a lot once again
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Labyrnth
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PostPosted: Sat Apr 26, 2008 7:14 pm    Post subject: Reply with quote

Find what writes/reads or access's the address and You can NOP that to make it freeze.
Or just add it to the code list and replace with code that does nothing and you will accomplish the same thing.
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Evlesoa
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PostPosted: Sat Apr 26, 2008 7:22 pm    Post subject: Reply with quote

Hmm... okay I guess ill try it (even tho it failed last time), but how would you go about restoring the NOP'd stuff?

And the other questions like uninterrupted casting, or casting thru collisions, how would you do that? Or is that ASM / OllyDBG territory and out of CE's capabilities?

Edit - How do you UN-Nop? and how would you do that in a trainer?
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PostPosted: Sun Apr 27, 2008 1:40 am    Post subject: Reply with quote

Evlesoa wrote:
Hmm... okay I guess ill try it (even tho it failed last time), but how would you go about restoring the NOP'd stuff?

And the other questions like uninterrupted casting, or casting thru collisions, how would you do that? Or is that ASM / OllyDBG territory and out of CE's capabilities?

Edit - How do you UN-Nop? and how would you do that in a trainer?

You can't "UN-Nop", but you can save the memory and write it again later. (CE does that automatically, after you NOP and address, click "Advanced Options" and you should see all the opcodes you replaced with nops and their addresses)
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Evlesoa
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PostPosted: Sun Apr 27, 2008 10:49 am    Post subject: Reply with quote

Yeah i figured that much out...

Sucks tho there's no method for finding gravity, ive tried everything... i just know grav is 0 when standing still

Okay and here's a real no brainer for you guys...

How would you make it so when you press 1 for example in trainer, ur Z axis goes down by X amount, like lets say 100?

Anyone know that?
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Labyrnth
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PostPosted: Sun Apr 27, 2008 7:56 pm    Post subject: Reply with quote

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I think he means how do you un-nop while using CE.
This is easy after you have the address in the code list, in advanced options you can replace code either way, write original back or code that does nothing which is the nop.
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