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Aimbot detected

 
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-=.ViPeR.=-
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Joined: 24 Oct 2004
Posts: 25

PostPosted: Fri Mar 04, 2005 7:04 pm    Post subject: Aimbot detected Reply with quote

Crying or Very sad It seems that the Aimbot/Wallhack feature is now detected. Anyways of fixing this Darkbyte? Maybe another update? Wink
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Dark Byte
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PostPosted: Fri Mar 04, 2005 7:09 pm    Post subject: Reply with quote

What game ?
And it depends on what they detect

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-=.ViPeR.=-
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Joined: 24 Oct 2004
Posts: 25

PostPosted: Fri Mar 04, 2005 8:28 pm    Post subject: Reply with quote

Opps, my bad, sorry i forgot that. The game is Americas Army and i get kicked for GameHook. this just happened maybe 1-2 weeks ago on a PunkBuster update.
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Dark Byte
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Location: The netherlands

PostPosted: Fri Mar 04, 2005 8:37 pm    Post subject: Reply with quote

If they detect a hook there's not much I can do against it. the directx mess function is a hook.
There might be a method to get by(making the directx memory unaccessible, and at reads/writes give fake results except for execution), but it'll slow the game down to 0.000000000000000000001 Frames/year , so it's unplayable, but if I think of something someday I'll try to put it in.
(Or if someone else has a idea they can fix it too)

There is another method......
CE 5.0 will have a improved kernel stealthmode by destroying modules a game loads because it just overwrites the dll's with ret's so it exits imeadiatly.

It should be possible to write a proxy dll and overwrite the real module with the proxy before it even gets started. so no hook, and no modified files.

Or instead of completly overwriting put in the main function of the dll a loadlibrary cedll.dll followed by a unloadlibrary for the replaced dll and have cedll.dll load the proxy

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