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DarkWolfz Cheater
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Joined: 12 Oct 2007 Posts: 29
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Posted: Wed Dec 12, 2007 1:35 am Post subject: VB6 trainers for .exe |
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Hey I'm going to try and learn how to make trainers using vb6 for .exe games etc...
So does anyone have any pages bookmarked or they have a tutorial anywhere?
I'm planning on making one for Icy Tower
Greatly Appreciated
Thanks
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AtheistCrusader Grandmaster Cheater
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Joined: 23 Sep 2006 Posts: 681
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Posted: Wed Dec 12, 2007 6:30 am Post subject: |
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| extalia.org i think
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Blader I post too much
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Joined: 19 Jan 2007 Posts: 2049
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Posted: Wed Dec 12, 2007 6:38 am Post subject: |
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Making trainers with trainer maker pro or something is easier than vb6 so you could try that instead
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NothingToShow Grandmaster Cheater Supreme
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Joined: 11 Jul 2007 Posts: 1579
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Posted: Wed Dec 12, 2007 7:32 am Post subject: |
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| Blader wrote: | | Making trainers with trainer maker pro or something is easier than vb6 so you could try that instead |
But you cannot do it as custom as you want with that
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AtheistCrusader Grandmaster Cheater
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Joined: 23 Sep 2006 Posts: 681
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Posted: Wed Dec 12, 2007 8:20 am Post subject: |
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And VB6 IS easier, call idno(addres, value) is not hard.
and all these trainer maker pros r sucky sucky pay 15.99$ and get sucky sucky
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Wed Dec 12, 2007 11:51 am Post subject: |
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| masterkert3 wrote: | And VB6 IS easier, call idno(addres, value) is not hard.
and all these trainer maker pros r sucky sucky pay 15.99$ and get sucky sucky |
VB doesn't have a function that automatically writes a processes memory. You have the make the module / class to do it yourself. Most will just copy and paste someone elses and then complain when it doesn't work. Which is where the trainer makers do tend to be easier to work with since they walk through the design for a specific game, and avoid the copy + paste issues.
@DarkWolfz: Theres not much for you to read about making them other then studying and learning the API. The main API you will use with trainers will be:
Memory Access:
- ReadProcessMemory
- WriteProcessMemory
Window/Process Handling:
- FindWindow
- OpenProcess
- CloseHandle
- CreateToolhelp32Snapshot
- Process32First
- Process32Next
- Module32First
- Module32Next
- Thread32First
- Thread32Next
There are plenty of other API that you will eventually need to start working with, but for the basics the above should get you by. Make a trainer for minesweeper, (yes I know, eww minesweeper), but it is a very great program to begin with and use to test things on.
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AtheistCrusader Grandmaster Cheater
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Joined: 23 Sep 2006 Posts: 681
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Posted: Wed Dec 12, 2007 12:09 pm Post subject: |
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As i mentioned above extalia he should look there, LAB released the trainer source there.
which was called like this:
Call LAB(address,value)
tahts y that example
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Dragonpearl Grandmaster Cheater Supreme
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Joined: 17 Sep 2007 Posts: 1240 Location: behind you with a dagger
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Posted: Thu Dec 13, 2007 1:55 pm Post subject: |
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Heres a fast tut on how to make a trainer:
find variables with sothink Swf Decompiler
Find the Movie/base link of the game
Go on VB6 and put a shockwave flash on the layout
Press the shockwave flash, now search the properties for "custom" and press the thing that pops out when pressed
Now, write the Movie/Base link in the 2 textboxes when You clicked "Custom"
Now, you wil your game apear on the shockwave flash layout
now, put a button somewhere, and type "shockwaveFlash1 setVariable ("[variable name here], [value here]
End sub
[the code is wrong, It was just an EG.
[+rep appreciated]
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NothingToShow Grandmaster Cheater Supreme
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Joined: 11 Jul 2007 Posts: 1579
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Posted: Thu Dec 13, 2007 2:33 pm Post subject: |
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| Dragonpearl wrote: | Heres a fast tut on how to make a trainer:
find variables with sothink Swf Decompiler
Find the Movie/base link of the game
Go on VB6 and put a shockwave flash on the layout
Press the shockwave flash, now search the properties for "custom" and press the thing that pops out when pressed
Now, write the Movie/Base link in the 2 textboxes when You clicked "Custom"
Now, you wil your game apear on the shockwave flash layout
now, put a button somewhere, and type "shockwaveFlash1 setVariable ("[variable name here], [value here]
End sub
[the code is wrong, It was just an EG.
[+rep appreciated] |
OMG! PHAILURE -.-
READ THE DAMN TOPIC!
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DarkWolfz Cheater
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Joined: 12 Oct 2007 Posts: 29
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Posted: Thu Dec 13, 2007 11:22 pm Post subject: |
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Yeah read the topic Duh!
BTW thanks for all the help guys
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Pseudo Xero I post too much
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Joined: 16 Feb 2007 Posts: 2607
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Posted: Fri Dec 14, 2007 12:06 am Post subject: |
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| Dragonpearl wrote: | Heres a fast tut on how to make a trainer:
find variables with sothink Swf Decompiler
Find the Movie/base link of the game
Go on VB6 and put a shockwave flash on the layout
Press the shockwave flash, now search the properties for "custom" and press the thing that pops out when pressed
Now, write the Movie/Base link in the 2 textboxes when You clicked "Custom"
Now, you wil your game apear on the shockwave flash layout
now, put a button somewhere, and type "shockwaveFlash1 setVariable ("[variable name here], [value here]
End sub
[the code is wrong, It was just an EG.
[+rep appreciated] |
He didn't mean flash games, rep whore.
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| haxory' wrote: | can't VB do anything??
windows is programmed using VB right? correct me if im wrong.
so all things in windows you have like the start menu is a windows form too. |
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