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Lemonlime Expert Cheater
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Joined: 15 Sep 2007 Posts: 139
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Posted: Sun Nov 18, 2007 12:09 pm Post subject: Hidden Pointer's?/Dosent show it |
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Heya!
Well its becouse i tried to find a pointer, i got the address then i press Find out what writes to this address, then exemple if its HP then i go back to game and loose HP, then there comes a Address and i press More Information, and where it says Copy Memory and it supposed to write The value of the pointer....... it dosent show anything.. Very wierd
Last edited by Lemonlime on Mon Nov 19, 2007 6:08 am; edited 1 time in total |
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me Grandmaster Cheater
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Joined: 24 Jun 2004 Posts: 733 Location: location location
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Posted: Sun Nov 18, 2007 1:38 pm Post subject: |
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a screen shot of the more info window and maybe the code in the memview window would help someone find out what your problem is,
it might be something in your cheat engine settings that needs sorting out,
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Lemonlime Expert Cheater
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Posted: Mon Nov 19, 2007 6:08 am Post subject: |
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Yeah ok my mistake x) il post a picture
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me Grandmaster Cheater
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Joined: 24 Jun 2004 Posts: 733 Location: location location
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Posted: Mon Nov 19, 2007 9:07 am Post subject: |
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that looks suspiciously like robot rage from what I can remember
anyway here is the description of movsd
MOVSD Move doubleword at address DS:(E)SI to address ES:(E)DI
here's the webpage with the description
http://faydoc.tripod.com/cpu/movsd.htm
that has got an appendix for all the assembly terms
as you can see from the Move doubleword at address DS:(E)SI to address ES:(E)DI
that it is moving data from the lower 2 bytes of EDI to the lower 2 bytes of ESI which is the old 16 bit registers,
anyway you can see it cmp's [edi+18],ebp
and that the base pointer edi and ebp are the same and you have the 18 offset,
well the bottom line is that when you see an address something like 12f7f0 then that is usually a stack address,
in a case like this I look above the code for some clues or just do some code injection ( make a jump to your own code make some cmp's then jump back into the game, )
if that is robot rage though there are a good few tut's and tables for it, forgotten exactly where they all are but there is a simple 3 byte edit I think,
found a page here that shows you how long ago it was
http://forum.cheatengine.org/viewtopic.php?t=3744
the method should be the same sort of thing from the looks of your code
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Lemonlime Expert Cheater
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Joined: 15 Sep 2007 Posts: 139
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Posted: Mon Nov 19, 2007 9:27 am Post subject: |
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Yeah its Robot rage x)
Wow thats very confusing...Did u find it ?
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me Grandmaster Cheater
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Joined: 24 Jun 2004 Posts: 733 Location: location location
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Posted: Mon Nov 19, 2007 10:04 am Post subject: |
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hmmm
well now I know its robot rage there are video tut's for it on youtube,
its not hard to hack and you were in the right place,
anyway looks at these tut's
http://www.youtube.com/results?search_query=hack+robot+rage&search=Search
use full screen and the pause button when you need to and those vids will get you what you want,
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edit
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I think the game may have been updated so the hacks might not work anymore,
so you might have to find a cheat yourself or wait till someone else posts a new one,
I dont play this game, tried it once and did'nt like it much even with millions of credits and a super robot, just one roof to play on was a bit boring for me,
anyway good luck with it.
have a look at those hack vids anyway and give it a go
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Lemonlime Expert Cheater
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Posted: Mon Nov 19, 2007 11:19 am Post subject: |
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Well i can hack it.. what i do is i replace the movsd thing.. i replace with asdafe4563 for Credits...
I know how to hack xP i even made my own video on how to but, i cant find the pointer of it.. i was going to make a CT x)
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me Grandmaster Cheater
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Joined: 24 Jun 2004 Posts: 733 Location: location location
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Posted: Mon Nov 19, 2007 1:36 pm Post subject: |
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well like I said you could try writing a script that cmp's EDI,91604B0
and je 680cba9 if it is
you could then have your
movsd
movsd
movsd
if EDI did not have 91604B0 in it
then the original jmp 680cba9
so you would put your jump to your allocated memory at the first movsd for example and make your compares and jumps with the recreated code there,
well thats as far as I can help you with a game I don't play,
you can look in the autoassemble script tutorials from here on because all you need for scripts is in that section,
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