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Is package manipulation equal to server sided hacking?

 
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NINTENDO
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PostPosted: Fri Nov 02, 2007 7:32 pm    Post subject: Is package manipulation equal to server sided hacking? Reply with quote

Is package manipulation server sided hacking and against the law?
Memory hacking is not as you just change stuff at your own comps memory.
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Monkeys
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PostPosted: Fri Nov 02, 2007 7:39 pm    Post subject: Reply with quote

It is believed so yeah. But don't worry, most of the time you won't get a lawsuit on your back.
But, if you use packet 'manipulating' to crash a server, you will probably get some consequences.

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NINTENDO
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PostPosted: Fri Nov 02, 2007 7:45 pm    Post subject: But if i dont aim to crash their crappy servers? Reply with quote

Ty for the fast replie.
What will happend if i send a fake package to increase somethin' for my char at a game?
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Monkeys
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PostPosted: Fri Nov 02, 2007 7:47 pm    Post subject: Reply with quote

Depends. If the fake packet is found out to be maliscious, either nothing will happen, or you get disconnected, or you get banned depending on what game you're talking about.
If the fake packet isn't found out to be maliscious: you've got yourself a hack baby Smile The 'something' you're talking about will be added on your char.

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kjmarket
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PostPosted: Fri Nov 02, 2007 11:26 pm    Post subject: Reply with quote

You may consider it server-side, but some, like me, do not. Sending a packet from the client to the server, like, say, the nostale gold exploit, is in no way server sided, at least to my way of thinking.
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atom0s
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PostPosted: Sat Nov 03, 2007 4:49 am    Post subject: Reply with quote

kjmarket wrote:
You may consider it server-side, but some, like me, do not. Sending a packet from the client to the server, like, say, the nostale gold exploit, is in no way server sided, at least to my way of thinking.


That was more of an exploit then anything, it was a normal packet the game sent and received so it wasn't exactly a hack, but more so an exploit to something the creators failed to realize when the game was released.

If you send a packet to the server that is not normally sent between the client and server in an attempt to get an upper hand / advantage, I would say that is where the illegal part kicks in. You are sending data to the server that can in turn harm it which would be against the law.

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Noz3001
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PostPosted: Sat Nov 03, 2007 5:16 am    Post subject: Reply with quote

Its not illegal. Theres no unauthorized access or damage being done to the enemy server all you are doing is sending information for it to interpret.
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Monkeys
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PostPosted: Sat Nov 03, 2007 5:34 am    Post subject: Reply with quote

Information that may or may not harm the server. Noz, it MAY be illegal.
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Noz3001
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PostPosted: Sat Nov 03, 2007 5:42 am    Post subject: Reply with quote

It wont harm the server, its not like you can send the string "explode" to make it explode. Plus, any good database designer would have restricted you from changing important data externally.
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atom0s
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PostPosted: Sat Nov 03, 2007 7:38 am    Post subject: Reply with quote

noz3001 wrote:
It wont harm the server, its not like you can send the string "explode" to make it explode. Plus, any good database designer would have restricted you from changing important data externally.


You can send data that will cause the server to crash. Such as a buffer overflow exploit or something on that line. With that, depending on how the server executes packets and interprets them, you can create a packet to execute code remotely that can damage the system.

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Noz3001
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PostPosted: Sat Nov 03, 2007 8:01 am    Post subject: Reply with quote

Wiccaan wrote:
noz3001 wrote:
It wont harm the server, its not like you can send the string "explode" to make it explode. Plus, any good database designer would have restricted you from changing important data externally.


You can send data that will cause the server to crash. Such as a buffer overflow exploit or something on that line. With that, depending on how the server executes packets and interprets them, you can create a packet to execute code remotely that can damage the system.


The company should backup their data anyway.
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Syzygy
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PostPosted: Sat Nov 03, 2007 8:30 am    Post subject: Reply with quote

If you're messing about with packets being banned from the server and losing your account is far more likely than legal action. The only way I could see legal action being likely is if you deliberately cause server disruptions; crashing the server to grief other people for example.
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Monkeys
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PostPosted: Sat Nov 03, 2007 9:03 am    Post subject: Reply with quote

noz, just because they have backups doesn't mean it isn't a pain in the ass to ahve someone crashing your servers, and losing a (relatively little)bit of information.
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sponge
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PostPosted: Sat Nov 03, 2007 12:28 pm    Post subject: Reply with quote

It doesn't mean it will be server sided idiots.
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Labyrnth
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PostPosted: Sat Nov 03, 2007 12:46 pm    Post subject: Reply with quote

sponge wrote:
It doesn't mean it will be server sided idiots.


Sponge, read completely through mate.
"If you send a custom packet that will execute something on the server."
That would be server sided, it is happening on the server and you executed it.
And the buffer overflow could be a remote as well, If a packet can be sent and not even run the client. It would be a remote buffer overflow.
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