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can somebody translate this
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Monkeys
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PostPosted: Sun Oct 28, 2007 12:12 pm    Post subject: Reply with quote

You find the decrypting code (the way it's encrypted) by comparing packets, and trying to look for a common thing. Can't really help you any more than this though.
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Labyrnth
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PostPosted: Sun Oct 28, 2007 3:16 pm    Post subject: Reply with quote

Monkeys wrote:
00512C12 : the adress we're talking about

mov : moving action, a certain value will be put somewhere else

[edx+ebx*8+02] : the value stored in EDX will be increased with the value stored in EBX times 8, and increased another time by 2.

eax : this is where the new value will be stored in.

I might be about the last thing though.



You are wrong here.
eax is moved into [edx+ebx*8+02] not the other way around.

So this whole thread is misguided now.
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Monkeys
I post too much
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PostPosted: Sun Oct 28, 2007 3:19 pm    Post subject: Reply with quote

Well not really the whole thing. We started talking about Packet editing after 2 posts or so.
Because the game was server sided in this case.

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