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[DELPHI] DLL BOT

 
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slippppppppp
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PostPosted: Sat Oct 06, 2007 9:34 pm    Post subject: [DELPHI] DLL BOT Reply with quote

Im trying to make a bot in a DLL Compiled through DELPHI.
So far, i made it so that the form can show up, and maple wont freeze.
What i want to know is, how do i send keystrokes, that aren't blocked by GameGuard. I know im suppose to use dipatchMessage, and Translatemessage, but can someone kind of explain specifically how im suppose to do it. I dont want you to spoonfeed me, but kinda explain thoroughly. I would be more apreciative if you gave some code snippets and explained how exactly they worked. Thank you for your time.
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appalsap
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PostPosted: Sat Oct 06, 2007 9:43 pm    Post subject: Reply with quote

for that, you need to understand messages, and to understand messages, you need to make a real GUI with CODE, (NOT delphi)
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slippppppppp
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PostPosted: Sat Oct 06, 2007 10:02 pm    Post subject: Reply with quote

But, i know its possible to make a bot using delphi. Appalsap can u please step aside your harsh comments and just please cooperate with me by helping.
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appalsap
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PostPosted: Sat Oct 06, 2007 10:17 pm    Post subject: Reply with quote

slippppppppp wrote:
But, i know its possible to make a bot using delphi.


yes, I didn't say it wasn't

slippppppppp wrote:
Appalsap can u please step aside your harsh comments and just please cooperate with me by helping.


my post was very helpful, you just aren't helping yourself Smile
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slippppppppp
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PostPosted: Sat Oct 06, 2007 10:57 pm    Post subject: Reply with quote

ive searched google for translate and dispatch message, and mostly only found information on closing, peeking, and opening windows ect. But all of the had nothing to do with keysending
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assaf84
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PostPosted: Sun Oct 07, 2007 12:06 am    Post subject: Reply with quote

First you should understand what the message loop is and how the window actually works.. And how keystrokes are translated into messages and this..
And then think of a way to send your own messages into it.
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sponge
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PostPosted: Sun Oct 07, 2007 12:30 am    Post subject: Reply with quote

if you used a real programming language you would understand how messages gets processed by the program itself. (WndProc)
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DeletedUser14087
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PostPosted: Sun Oct 07, 2007 7:19 am    Post subject: Reply with quote

Post/SendMessageA();
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ZenX
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PostPosted: Sun Oct 07, 2007 8:49 am    Post subject: Reply with quote

Kaspersky wrote:
Post/SendMessageA();


Lol, that wont work if it's for a highly guarded gam such as BOTS or MapleStory.....Most gamd detect th Post/sendMessageA(); and blocks the keys / mouse clicks sent to it.

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DeletedUser14087
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PostPosted: Sun Oct 07, 2007 8:55 am    Post subject: Reply with quote

ZenXChaos wrote:
Kaspersky wrote:
Post/SendMessageA();


Lol, that wont work if it's for a highly guarded gam such as BOTS or MapleStory.....Most gamd detect th Post/sendMessageA(); and blocks the keys / mouse clicks sent to it.


Lol, it was an example of how to send messages.
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slippppppppp
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PostPosted: Sun Oct 07, 2007 9:01 am    Post subject: Reply with quote

You guys, i was wondering, i have a form connected to my dll. If i added the code for processing messages in the form, would it still work? Or do i keep most of the messageing in the dll?
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