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Good delphi tutorial??

 
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luchofon
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PostPosted: Sun Jul 22, 2007 8:53 am    Post subject: Good delphi tutorial?? Reply with quote

i cant get one that is good anybody have a link ?? thnx
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zeppobeam wrote:
how do u make addresses for games



hahaha
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oib111
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PostPosted: Sun Jul 22, 2007 9:16 am    Post subject: Reply with quote

http://www.delphibasics.co.uk/

http://vener88.googlepages.com/

http://www.3dbuzz.com/

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8D wrote:

cigs dont make people high, which weed does, which causes them to do bad stuff. like killing
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luchofon
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PostPosted: Sun Jul 22, 2007 9:24 am    Post subject: Reply with quote

thanks any other?
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zeppobeam wrote:
how do u make addresses for games



hahaha
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Kevin
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PostPosted: Sun Jul 22, 2007 9:56 am    Post subject: Reply with quote

www.riddlersoft.com
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oib111
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PostPosted: Sun Jul 22, 2007 11:16 am    Post subject: Reply with quote

I don't suggest riddlersoft until he comes out with more video tutorials. But they are pretty good.
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8D wrote:

cigs dont make people high, which weed does, which causes them to do bad stuff. like killing
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KingZero
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PostPosted: Sun Jul 22, 2007 11:18 am    Post subject: Reply with quote

http://forum.cheatengine.org/viewtopic.php?t=107208
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PostPosted: Mon Jul 23, 2007 11:15 am    Post subject: Reply with quote

http://delphi.about.com
but the best is a real person so u can ask him questions when u get errors u cant fix...
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Noz3001
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PostPosted: Mon Jul 23, 2007 3:01 pm    Post subject: Reply with quote

Why are you all learning Delphi all of a sudden?
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oib111
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PostPosted: Mon Jul 23, 2007 4:44 pm    Post subject: Reply with quote

I'm just gonna learn delphi til i get good at it and then ima get good at C++ (week 2 in C++ in 21 days, but stopped reading), actually I might learn asm...
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8D wrote:

cigs dont make people high, which weed does, which causes them to do bad stuff. like killing
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UnLmtD
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PostPosted: Mon Jul 23, 2007 5:08 pm    Post subject: Reply with quote

Probably because CheatEngine user interface is in Delphi. Anyways object oriented languages sound complicated to me.

Offtopic, noz I see you play css so do I Cool , at what time do you play?

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malfunction
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PostPosted: Tue Jul 24, 2007 3:52 am    Post subject: Reply with quote

http://forum.cheatengine.org/viewtopic.php?t=107208
lots of good tuts

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PostPosted: Thu Jul 26, 2007 6:51 am    Post subject: Reply with quote

edit: nvm there is...

umm, does some1 know how can i change the ShowMessage title without changing the Project's title? i tried Application.Title, doesnt seem to work >.>

any ideas? O_o
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magicalimp
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PostPosted: Thu Jul 26, 2007 7:59 am    Post subject: Reply with quote

Symbol wrote:
edit: nvm there is...

umm, does some1 know how can i change the ShowMessage title without changing the Project's title? i tried Application.Title, doesnt seem to work >.>

any ideas? O_o


Use MessageDlg instead of ShowMessage
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PostPosted: Thu Jul 26, 2007 8:51 pm    Post subject: Reply with quote

and then how do i change title?
MessageDlg(Application.Titile:='Title...' 'text text..');?
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magicalimp
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PostPosted: Fri Jul 27, 2007 4:23 am    Post subject: Reply with quote

Quote from Delphi Help

Quote:
function MessageDlg(const Caption: WideString; const Msg: WideString; DlgType: TMsgDlgType; Buttons: TMsgDlgButtons; HelpCtx: Longint; DefaultBtn: TMsgDlgBtn = mbNone; Bitmap: TBitmap = nil): Integer; overload;

function MessageDlg(const Caption: WideString; const Msg: WideString; DlgType: TMsgDlgType; Buttons: TMsgDlgButtons; HelpCtx: Longint; X, Y: Integer; DefaultBtn: TMsgDlgBtn = mbNone; Bitmap: TBitmap = nil): Integer; overload;

function MessageDlg(const Caption: WideString; const Msg: WideString; DlgType: TMsgDlgType; Button1, Button2, Button3: TMsgDlgBtn; HelpCtx: Longint; X, Y: Integer; DefaultBtn: TMsgDlgBtn = mbNone; Bitmap: TBitmap = nil): Integer; overload;

Caption specifies the caption for the message box when DlgType is mtCustom. If this parameter is not used, the caption for custom message boxes is the title of the application.

Msg is the content of the message that appears.

DlgType indicates the purpose of the dialog.

Buttons indicates what buttons should appear in the message box. For a three button message box, use the syntax containing Button1, Button2, and Button3.

Button1, Button2, and Button3 indicate what types of buttons to use for a three button message box. The resulting buttons appear in order.

HelpCtx specifies the context ID for the help topic that should appear when the user clicks the help button or presses F1 while the dialog is displayed.

X and Y specify the screen coordinates where the dialog should appear. A value of –1 means that the message box can appear anywhere in the specified dimension.

DefaultBtn specifies which button from among those specified by Buttons (or Button1, Button2, and Button3) is the default button for the dialog. If DefaultBtn is mbNone, there is no default button.

Bitmap is an image that appears on the face of the message dialog. If Bitmap is nil (Delphi) or NULL (C++), there is no image unless DlgType is mtConfirmation.

MessageDlg returns the value of the button the user selected. The following table lists the TMsgDlgBtn values for each type of button that can appear in the message box, and the corresponding value that is returned if the user selects that button:


So, in the parameters of MessageDlg, be sure to put your 'title' first.
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