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luchofon Master Cheater
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Joined: 26 Nov 2006 Posts: 268 Location: CEF
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Posted: Sun Jul 22, 2007 8:53 am Post subject: Good delphi tutorial?? |
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i cant get one that is good anybody have a link ?? thnx
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| zeppobeam wrote: | | how do u make addresses for games |
hahaha |
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oib111 I post too much
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Joined: 02 Apr 2007 Posts: 2947 Location: you wanna know why?
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luchofon Master Cheater
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Joined: 26 Nov 2006 Posts: 268 Location: CEF
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Posted: Sun Jul 22, 2007 9:24 am Post subject: |
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thanks any other?
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| zeppobeam wrote: | | how do u make addresses for games |
hahaha |
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Kevin Grandmaster Cheater Supreme
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Joined: 07 Mar 2007 Posts: 1139 Location: Spiderman-World
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oib111 I post too much
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Joined: 02 Apr 2007 Posts: 2947 Location: you wanna know why?
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Posted: Sun Jul 22, 2007 11:16 am Post subject: |
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I don't suggest riddlersoft until he comes out with more video tutorials. But they are pretty good.
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| 8D wrote: |
cigs dont make people high, which weed does, which causes them to do bad stuff. like killing |
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KingZero Expert Cheater
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Joined: 27 Jun 2006 Posts: 103
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Symbol I'm a spammer
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Joined: 18 Apr 2007 Posts: 5094 Location: Israel.
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Posted: Mon Jul 23, 2007 11:15 am Post subject: |
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http://delphi.about.com
but the best is a real person so u can ask him questions when u get errors u cant fix...
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Noz3001 I'm a spammer
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Joined: 29 May 2006 Posts: 6220 Location: /dev/null
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Posted: Mon Jul 23, 2007 3:01 pm Post subject: |
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| Why are you all learning Delphi all of a sudden?
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oib111 I post too much
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Joined: 02 Apr 2007 Posts: 2947 Location: you wanna know why?
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Posted: Mon Jul 23, 2007 4:44 pm Post subject: |
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I'm just gonna learn delphi til i get good at it and then ima get good at C++ (week 2 in C++ in 21 days, but stopped reading), actually I might learn asm...
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| 8D wrote: |
cigs dont make people high, which weed does, which causes them to do bad stuff. like killing |
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UnLmtD Grandmaster Cheater
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Joined: 13 Mar 2007 Posts: 894 Location: Canada
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Posted: Mon Jul 23, 2007 5:08 pm Post subject: |
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Probably because CheatEngine user interface is in Delphi. Anyways object oriented languages sound complicated to me.
Offtopic, noz I see you play css so do I , at what time do you play?
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malfunction Grandmaster Cheater Supreme
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Joined: 30 Jan 2007 Posts: 1015 Location: http://www.behindthecorner.com/
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Symbol I'm a spammer
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Joined: 18 Apr 2007 Posts: 5094 Location: Israel.
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Posted: Thu Jul 26, 2007 6:51 am Post subject: |
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edit: nvm there is...
umm, does some1 know how can i change the ShowMessage title without changing the Project's title? i tried Application.Title, doesnt seem to work >.>
any ideas? O_o
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magicalimp Expert Cheater
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Joined: 03 Dec 2006 Posts: 105
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Posted: Thu Jul 26, 2007 7:59 am Post subject: |
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| Symbol wrote: | edit: nvm there is...
umm, does some1 know how can i change the ShowMessage title without changing the Project's title? i tried Application.Title, doesnt seem to work >.>
any ideas? O_o |
Use MessageDlg instead of ShowMessage
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Symbol I'm a spammer
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Joined: 18 Apr 2007 Posts: 5094 Location: Israel.
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Posted: Thu Jul 26, 2007 8:51 pm Post subject: |
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and then how do i change title?
MessageDlg(Application.Titile:='Title...' 'text text..');?
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magicalimp Expert Cheater
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Joined: 03 Dec 2006 Posts: 105
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Posted: Fri Jul 27, 2007 4:23 am Post subject: |
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Quote from Delphi Help
| Quote: | function MessageDlg(const Caption: WideString; const Msg: WideString; DlgType: TMsgDlgType; Buttons: TMsgDlgButtons; HelpCtx: Longint; DefaultBtn: TMsgDlgBtn = mbNone; Bitmap: TBitmap = nil): Integer; overload;
function MessageDlg(const Caption: WideString; const Msg: WideString; DlgType: TMsgDlgType; Buttons: TMsgDlgButtons; HelpCtx: Longint; X, Y: Integer; DefaultBtn: TMsgDlgBtn = mbNone; Bitmap: TBitmap = nil): Integer; overload;
function MessageDlg(const Caption: WideString; const Msg: WideString; DlgType: TMsgDlgType; Button1, Button2, Button3: TMsgDlgBtn; HelpCtx: Longint; X, Y: Integer; DefaultBtn: TMsgDlgBtn = mbNone; Bitmap: TBitmap = nil): Integer; overload;
Caption specifies the caption for the message box when DlgType is mtCustom. If this parameter is not used, the caption for custom message boxes is the title of the application.
Msg is the content of the message that appears.
DlgType indicates the purpose of the dialog.
Buttons indicates what buttons should appear in the message box. For a three button message box, use the syntax containing Button1, Button2, and Button3.
Button1, Button2, and Button3 indicate what types of buttons to use for a three button message box. The resulting buttons appear in order.
HelpCtx specifies the context ID for the help topic that should appear when the user clicks the help button or presses F1 while the dialog is displayed.
X and Y specify the screen coordinates where the dialog should appear. A value of –1 means that the message box can appear anywhere in the specified dimension.
DefaultBtn specifies which button from among those specified by Buttons (or Button1, Button2, and Button3) is the default button for the dialog. If DefaultBtn is mbNone, there is no default button.
Bitmap is an image that appears on the face of the message dialog. If Bitmap is nil (Delphi) or NULL (C++), there is no image unless DlgType is mtConfirmation.
MessageDlg returns the value of the button the user selected. The following table lists the TMsgDlgBtn values for each type of button that can appear in the message box, and the corresponding value that is returned if the user selects that button: |
So, in the parameters of MessageDlg, be sure to put your 'title' first.
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