atom0s Moderator
Reputation: 204 Joined: 25 Jan 2006 Posts: 8579 Location: 127.0.0.1
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Posted: Fri Jul 19, 2013 12:10 pm Post subject: |
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paupav[/quote] wrote: | Wiccaan wrote: | Well you aren't really comparing two similar things..
OpenGL is a rendering engine alone. It contains nothing outside of the base engine to render things.
Ogre is a full game engine that wraps over various rendering engines (Direct3D, OpenGL, etc.) that includes various libraries for things such as sound, controls, networking, scripting, etc.
If you want to write your own game engine, go with learning the base OpenGL but you are going to have to learn a lot of other things to land up writing a full game.
If you want to write a game with things premade for you to cut on development time, go with using a game engine like Ogre. |
Ogre is graphics engine, not game engine. at least that's what they said me on cplusplus.com |
I have no idea why I mixed up Ogre with another project I was thinking about lol..
Anyway Ogre is a graphics engine that will automate more in-depth lower level rendering methods for you and make things similar to get started. But in the end it is just a series of wrappers that sit on top of Direct3D and OpenGL.
If you want to do things manually learn Direct3D or OpenGL yourself.
If you want simple calls to do things automatically, use Ogre.
In a indie development position you are best off using engines that have everything done for you to get started and branch into writing your own engine later own the road if the game becomes successful and has a purpose to do a sequel that would warrant a custom engine etc. Doing this will let you focus on the game itself and no worrying yourself to know the inside outs of the rendering base you are using. (Granted it is always good to get familiar with the rendering engine over time so you can know how to do various techniques and such.) _________________ - Retired.
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