<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="18">
  <Forms>
    <UDF1 Class="TCEForm" Encoding="Ascii85">os]^9!Y}woOSduRjENFWxbPK;K.peji3uhnacaCQTV*NST{lPs#h10}^*Dhy@lEL,Y0meZ[UzXJAec_?=ZA7UGQKw7pQc0e6?LrEhus%Uma%{55wH_}S*U^lv9ayg9!dpaw5zhuy?X(Y%3L=!R:FQ!Lly}kfFnyxeuQAuDHp=:M.gYAzmW*MHSat_1!swE]8$gFbsd!eM=nP%LCH8!j38%)vkI_]LP56J[Nn9wSN26!TkU%RTKGJ_90CAbNf;Yxt_o^Zh.S^sTJGvFA@X{6,VBaJ.q@*WLDA!Wrze49M3;nS!t-Ts(Nd^of{rN@9CDipW2s)SQ=_og1A2A;]Ygj{p?xUld2KE1=4mTFM//_NMbScS/kVh[B^kc-#d5+,jW0RF;mS9A[%y@kIbp;JNQ2VsQkmTrGZ0lX?Sn4mF(kw?jTfOBq@HyVyxN2w,Jr^6kku$OZW2/^qUWQI;gf1wI@$ZWEB^D.</UDF1>
  </Forms>
  <CheatEntries>
    <CheatEntry>
      <ID>91</ID>
      <Description>"포인터 검사 결과"</Description>
      <LastState Value="31921" Activated="0" RealAddress="03378298"/>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>"Game.exe"+0000C574</Address>
      <Offsets>
        <Offset>8</Offset>
        <Offset>10</Offset>
        <Offset>124</Offset>
        <Offset>D0</Offset>
        <Offset>A8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>93</ID>
      <Description>"포인터 검사 결과"</Description>
      <LastState Value="31921" Activated="0" RealAddress="03378298"/>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>"Game.exe"+0000C574</Address>
      <Offsets>
        <Offset>8</Offset>
        <Offset>10</Offset>
        <Offset>288</Offset>
        <Offset>5C</Offset>
        <Offset>A8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>94</ID>
      <Description>"포인터 검사 결과"</Description>
      <LastState Value="31921" Activated="0" RealAddress="03378298"/>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>"Game.exe"+0000C574</Address>
      <Offsets>
        <Offset>8</Offset>
        <Offset>10</Offset>
        <Offset>2D0</Offset>
        <Offset>A8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>95</ID>
      <Description>"포인터 검사 결과"</Description>
      <LastState Value="31921" Activated="0" RealAddress="03378298"/>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>"Game.exe"+0000C574</Address>
      <Offsets>
        <Offset>8</Offset>
        <Offset>10</Offset>
        <Offset>124</Offset>
        <Offset>D0</Offset>
        <Offset>128</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>96</ID>
      <Description>"포인터 검사 결과"</Description>
      <LastState Value="31921" Activated="0" RealAddress="03378298"/>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>"Game.exe"+0000C574</Address>
      <Offsets>
        <Offset>8</Offset>
        <Offset>10</Offset>
        <Offset>124</Offset>
        <Offset>D0</Offset>
        <Offset>15C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>97</ID>
      <Description>"포인터 검사 결과"</Description>
      <LastState Value="60001" Activated="0" RealAddress="033782A4"/>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>"Game.exe"+0000C574</Address>
      <Offsets>
        <Offset>14</Offset>
        <Offset>10</Offset>
        <Offset>124</Offset>
        <Offset>88</Offset>
        <Offset>1C0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>98</ID>
      <Description>"포인터 검사 결과"</Description>
      <LastState Value="31921" Activated="0" RealAddress="03378298"/>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>"Game.exe"+0000C574</Address>
      <Offsets>
        <Offset>8</Offset>
        <Offset>10</Offset>
        <Offset>124</Offset>
        <Offset>234</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>99</ID>
      <Description>"air"</Description>
      <LastState Value="60001" Activated="0" RealAddress="033782A4"/>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>0x33782A4</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>100</ID>
      <Description>"power"</Description>
      <LastState Value="31921" Activated="0" RealAddress="03378298"/>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>0x3378298</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>101</ID>
      <Description>"loop"</Description>
      <LastState Value="76811" Activated="0" RealAddress="03378320"/>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>0x3378320</Address>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>Info about this table:
</Comments>
  <LuaScript>function CEButton1Click(sender)
         openProcess("game.exe")
  a=getAddress("[[[[Game.exe+C574]+234]+124]+10]")
  print(a)
  UDF1.CEButton1.setCaption(string.format("0x%X", a))

  print(string.format("0x%X", a))
  print(readInteger(a+8))--air
  print(readInteger(a+20))--power
  print(readInteger(a+128+16))--loop

  rset()
  admake()



end

function admake()
  table=getAddressList()
  mr1=addresslist_createMemoryRecord(table)
  memoryrecord_setAddress(mr1,string.format("0x%X", a+20))
  memoryrecord_setDescription(mr1,"air")

  mr1_hotkey0=mr1.getHotkeyByID(0)
  mr1_hotkey1=mr1.getHotkeyByID(1)
  mr1_hotkey2=mr1.getHotkeyByID(2)

  mr2=addresslist_createMemoryRecord(table)
  memoryrecord_setAddress(mr2,string.format("0x%X", a+8))
  memoryrecord_setDescription(mr2,"power")

  mr1_hotkey0=mr2.getHotkeyByID(0)
  mr1_hotkey1=mr2.getHotkeyByID(1)
  mr1_hotkey2=mr2.getHotkeyByID(2)

  mr3=addresslist_createMemoryRecord(table,"Health")
  memoryrecord_setAddress(mr3,string.format("0x%X", a+128+16))
  memoryrecord_setDescription(mr3,"loop")

  mr1_hotkey0=mr3.getHotkeyByID(0)
  mr1_hotkey1=mr3.getHotkeyByID(1)
  mr1_hotkey2=mr3.getHotkeyByID(2)
end

function rset()

  UDF1.air:setMax(readInteger(a+8+4))
  UDF1.air:setPosition(readInteger(a+8))
  --showMessage(UDF1.air.GetMax())

  UDF1.power:setMax(readInteger(a+20+4))
  UDF1.power:setPosition(readInteger(a+20))
  --showMessage(UDF1.power.GetMax())

  UDF1.loop:setMax(readInteger(a+128+16+4))
  UDF1.loop:setPosition(readInteger(a+128+16))
  --showMessage(UDF1.loop.GetMax())

end

function airChange(sender)
  air=UDF1.air:getPosition()
  print(air)
  writeInteger(a+8,math.ceil(air/10)*10+1)
end

function powerChange(sender)
  power=UDF1.power:getPosition()
  print(power)
  writeInteger(a+20,math.ceil(power/10)*10+1)
end

function loopChange(sender)
  loop=UDF1.loop:getPosition()
  print(loop)
  writeInteger(a+128+16,math.ceil(loop/10)*10+1)
end

  --timer = createTimer(nil,true) -- Create a Timer, for loop the code
  --timer_setInterval(timer,1000) -- Set the interval (in millisecs) between one loop and other
  --timer_onTimer(timer,HP_Regen) -- What to do if the timer do a loop ?Run the HP_Regen function !


function HP_Regen() -- Create a function for the health regen code
rset()
FullHP = 1001 -- A global variable with the full health value

local ActHP = readInteger(a+8) -- Read the Actual health value

if (ActHP &lt; FullHP) then -- If the Actual HP is minor than the FullHP...

writeInteger(a+8,FullHP) -- Set the hp value to max

end -- End of If struct
end -- End of HP_Regen function


</LuaScript>
</CheatTable>
