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Author comments:
Hi everyone!
This is lachvogel, aka Eagle_Flight's F22 TAW CE Table v1.1
Changelog:
since 1.1
- Pointers to all the weapon slots of your F22.
- List with many Weapon IDs
- Pointers to the Chaffs & Flares
- Explained the two Cheat funtions a bit more detailed
since 1.0
- the 2 Cheats for the game from the trainer (Inf Chaffs & Flares, Inf Ammo)
- A few Pointers to the players fuel ammount.
A short notice there:
Some the Pointers are pseudo-static, most of the times all working, though not allways.
Might need a bit of testing to find out more
A few notes on some functions:
By altering values, I noticed the game used 2 byte values for all of the Ammo-Values, and 1 byte for IDs.
Meaning every 2 byte value can store a maximum of 65'535 Bullets.
Hardpoints and Weapon slots are composed of 3 bytes,
AA BB CC
AA is the ID of the weapon slot. This determines what weapon gets fired.
This doesn't alter the graphics model on the plane/in the undercaridge though.
AA = weapon hex ID
The next two bytes give you the HEX ammount of ammo for that weapon.
CCBBh = xxxxx decimal ammo value
View / Download the HEX Weapon ID list here:
http://www.xup.in/dl,20986321/hex_weapon_id_v11.txt/
Sorry for the adlayer, but I gave up trying to find better hosters..
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The CE table v1.0 was used to create my F22 TAW 2008 Trainer.
You can find out more about the Trainer, and F22 TAW 2008 over at the combatsim forums.
http://combatsim.invisionzone.com/forums/index.php?showforum=38
Preparation:
Once you have installed Cheat Engine, you can run F22 TAW.
Choose and start a mission, so you are sitting in your plane.
Press NUMPAD Period / NUMPAD Delete, to view the Map & Objectives Screen.
From this screen you can ALT-TAB back to windows. (Other screens may cause a crash)
Enjoy!
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