|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000097||Cheat Engine||public||2009-02-03 00:14||2009-02-03 16:44|
|Summary||0000097: CE 5.5 Breakpoint after Break&Trace|
if I remember correctly, in CE 5.4 and break&trace has removed the breakpoint once it has been reached (and the trace was completed).
CE 5.5 does not do that - it seems to keep the breakpoint and that triggers break&trace continuously - some games are ok, some hang.
Is it intended to work this way?
|Additional Information||Personally, I liked the old (CE 5.4) way better.|
|Tags||No tags attached.|
Dark Byte (developer)
|I havn't changed one thing in that part except the fetching of some extra FP data. I'll see if I can reproduce it|
|2009-02-03 00:14||Csimbi||New Issue|
|2009-02-03 16:44||Dark Byte||Note Added: 0000213|
|2009-02-03 16:44||Dark Byte||Status||new => acknowledged|