2017-11-22 03:10 CET

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IDProjectCategoryView StatusLast Update
0000097Cheat Enginepublic2009-02-03 16:44
ReporterCsimbi 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusacknowledgedResolutionopen 
Summary0000097: CE 5.5 Breakpoint after Break&Trace
DescriptionHi there,
if I remember correctly, in CE 5.4 and break&trace has removed the breakpoint once it has been reached (and the trace was completed).
CE 5.5 does not do that - it seems to keep the breakpoint and that triggers break&trace continuously - some games are ok, some hang.
Is it intended to work this way?
Additional InformationPersonally, I liked the old (CE 5.4) way better.
TagsNo tags attached.
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-Notes

~0000213

Dark Byte (developer)

I havn't changed one thing in that part except the fetching of some extra FP data. I'll see if I can reproduce it
+Notes

-Issue History
Date Modified Username Field Change
2009-02-03 00:14 Csimbi New Issue
2009-02-03 16:44 Dark Byte Note Added: 0000213
2009-02-03 16:44 Dark Byte Status new => acknowledged
+Issue History