|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000194||Cheat Engine||public||2012-12-17 03:31||2012-12-23 02:40|
|Assigned To||Dark Byte|
|Summary||0000194: Feature request: save trace|
|Description||I am working on a script and I need help from a fellow CE member.|
He does not have the game, yet he offered to help me to find the problem in my AA script.
I set a breakpoint where my code triggers... and I get all the info.
It would make things easier for this fellow if there was a way to save a trace to disk so I could RAR it up and email it to him.
He'd open is so he would see exactly the same thing as I do:
- stack snapshots
Thank you for considering.
|Additional Information||If the trace does not compress well, then the trace - especially the stack snapshots - could be optimized to save only the changes to the disk and would be reconstructed when the trace is loaded.|
|Tags||No tags attached.|
|I think you already cannot use the trace if you restarted the ie. game because the addresses changed and the trace seems to hold the absolute addresses. Hmm, maybe I should not select the Deference Addresses? wonder if that would work across game restarts :O|
I do this all the time (reattach CE after the crash) as typically new games crash on trace and I'd need to see the code.
The request is about a bit more: I'd like to be able to send the trace for someone else who does not have the game.
ok, but I remember the trace was useless to me after restarting game and reattach - but I only tried this once and it's possible I remember wrongly
by what you say, the trace should still be good when double clicking on instructions in trace to see the addresses in assembler window right?
|Exactly, that's what I meant.|
Dark Byte (developer)
Implemented in the svn.
Note though that a trace saved with a 32-bit ce can only be loaded back fullt by a 32-bit ce, and same goes for 64-bit
|2012-12-17 03:31||Csimbi||New Issue|
|2012-12-18 04:12||azkesz||Note Added: 0000391|
|2012-12-18 10:53||Dark Byte||Status||new => acknowledged|
|2012-12-18 23:58||Csimbi||Note Added: 0000394|
|2012-12-19 00:22||azkesz||Note Added: 0000396|
|2012-12-19 06:00||Csimbi||Note Added: 0000399|
|2012-12-23 02:40||Dark Byte||Note Added: 0000424|
|2012-12-23 02:40||Dark Byte||Status||acknowledged => resolved|
|2012-12-23 02:40||Dark Byte||Resolution||open => fixed|
|2012-12-23 02:40||Dark Byte||Assigned To||=> Dark Byte|