|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000105||Cheat Engine||public||2009-02-09 00:34||2009-02-11 20:13|
|Summary||0000105: Save dissected data|
I can export the dissected data structure.
I would like to have the option to export the values, too - either into the same file along with the structure, or, as a separate file, the values only.
Basically, I need a way to quickly compare different states of the same structures at the same addresses (I have rather long structure and 10 or so addresses here and I can't spot which byte have been changed after the game has been running for a few secs).
The values do not need to be in any fancy format: tab-delimited plain text will do because I will compare the two exported text files using a diff tool to quickly spot the changes.
Thank you for considering.
|Additional Information||None at this time.|
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Dark Byte (developer)
address values aren't even stored in memory at the moment (just displayed and compared to other addresses)
I guess I could add it to the save option so it fetches them on save.
I could of course also add an option called "Watch for changes" which will then mark all addresses red (or another color) that change until that option is disabled.
The beauty of the first solution is that you need not to worry about the values - just read them the moment when they are saved - no comparison needed. Plus, I would know exactly when the tables have been captured.
I could settle for this second option, too, however, it means that you need to store the values and compare them every now and then, which might introduce a performance hit when you work with large tables (10 columns/100 values in each). This is just a lame guess though.
Also, the red colour is not a good idea, because they are already red (because the values in the columns are different).
|2009-02-09 00:34||Csimbi||New Issue|
|2009-02-09 01:02||Dark Byte||Note Added: 0000231|
|2009-02-09 01:02||Dark Byte||Status||new => acknowledged|
|2009-02-11 20:13||Csimbi||Note Added: 0000235|