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High Camera Yaw Values?

 
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TheyCallMeTim13
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PostPosted: Mon Mar 12, 2018 2:32 pm    Post subject: High Camera Yaw Values? Reply with quote

So in Dead Island DE and Dying light (Same Devs). The camera yaw keeps going up when turning clockwise (360 for each revolution) and seems to only reset a some really high value, and does the same but negative when turning counter clockwise. I'm only using this for a teleporter so it works, but it just seems like an odd setup for view point to world calculations. I've only ever done one aim boot to learn the concept. But I was hopping some one with some more experience with view points in games might shed some light on this, i.e.: Why do it this way?. Also Is this normal, or even just some what common?
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