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LewcowVaal Advanced Cheater Reputation: 0
Joined: 30 Dec 2017 Posts: 63
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Posted: Mon Jan 01, 2018 5:35 am Post subject: |
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Thank you Tim, i'll give it a look
EDIT:
I already tried something like that; i first try finding a base pointer, then if i fail i write a script. In this case i ended in a loop (i was searching for the same 4-5 pointers addresses all the times)
I really hate to use pointer scanner because i find that not very fancy (also it eats alot of memory)
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LewcowVaal Advanced Cheater Reputation: 0
Joined: 30 Dec 2017 Posts: 63
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Posted: Tue Jan 02, 2018 6:30 am Post subject: |
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I wanted to stick up the post, because i edited last message, but i found something:
After like 4-5 hours of researches and alot of headache, i eventually found the correct path among all the addresses, for a base pointer:
[img]https: //i. imgur. com/dPXKMHR.png[/img]
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TheyCallMeTim13 Wiki Contributor Reputation: 50
Joined: 24 Feb 2017 Posts: 976 Location: Pluto
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Posted: Tue Jan 02, 2018 1:00 pm Post subject: |
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Yeah, that's way when I do it I don't stop on the first address that gets accessed, else it seemed like I would always find a looping pointer.
_________________
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LewcowVaal Advanced Cheater Reputation: 0
Joined: 30 Dec 2017 Posts: 63
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Posted: Tue Jan 02, 2018 2:45 pm Post subject: |
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I updated the game today and guess what, that path is not valid anymore
EDIT: The OPcode accessing my values is still the same tho, i should build myself a base pointer from that aob
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