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Game crash after moving working script to main

 
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buyx86
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Joined: 10 May 2011
Posts: 82
Location: Philippines

PostPosted: Sat Mar 30, 2024 7:01 pm    Post subject: Game crash after moving working script to main Reply with quote

After getting a script to work without a unique AOB by watching youtube videos, I was ready to merge it with my main script. It was working by itself as a standalone script, but after the merge, the game keeps crashing.

This is the standalone script:
Code:

[ENABLE]
aobscanmodule(MOOD,Sys43VM.DLL,03 C8 13 FA 85 FF) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  cmp [ebx+18],32
  jne code
  mov [ebx],7
  mov eax,[esi+00000210]
  jmp return

code:
  mov [ebx],ecx
  mov eax,[esi+00000210]
  jmp return

MOOD+38:
  jmp newmem
  nop 3
return:
registersymbol(MOOD)

[DISABLE]

MOOD+38:
  db 89 0B 8B 86 10 02 00 00

unregistersymbol(MOOD)
dealloc(newmem)


And this is its counterpart in my main script that crashes the game after activating it:
Code:

[ENABLE]
aobscanmodule(SET3,Sys43VM.DLL,03 C8 13 FA 85 FF)
alloc(newmem3,$1000)
alloc(enableMaxMood,4)
label(codeSET3)
label(returnSET3)
enableMaxMood:
  dd 0
newmem3:
  cmp [enableMaxMood],0
  jz codeSET3
  cmp [eax+18],32
  jne codeSET3
  mov [ebx],7
  mov eax,[esi+00000210]
  jmp returnSET3

codeSET3:
  mov [ebx],ecx
  mov eax,[esi+00000210]
  jmp returnSET3

SET3+38:
  jmp newmem3
  nop 3
returnSET3:
registersymbol(SET3)

registersymbol(enableMaxMood)

[DISABLE]
SET3+38:
  db 89 0B 8B 86 10 02 00 00
unregistersymbol(enableMaxMood)
unregistersymbol(SET3)
dealloc(newmem3)
dealloc(enableMaxMood)


I don't understand how this is crashing the game when it was just a simple copy/paste work.
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ParkourPenguin
I post too much
Reputation: 147

Joined: 06 Jul 2014
Posts: 4518

PostPosted: Sun Mar 31, 2024 12:07 am    Post subject: Reply with quote

Code:
newmem:
  cmp [ebx+18],32
Code:
newmem3:
  ...
  cmp [eax+18],32
ebx vs eax
_________________
I don't know where I'm going, but I'll figure it out when I get there.
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buyx86
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Reputation: 0

Joined: 10 May 2011
Posts: 82
Location: Philippines

PostPosted: Sun Mar 31, 2024 2:16 am    Post subject: Reply with quote

Woa...didn't notice that. HAHAHAHA

Maybe it's because I didn't copy/paste everything and typed the others manually. I mistyped it without noticing. Thanks a lot. You always come through for me ParkourPenguin.
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